Might & Magic: Heroes VI traditionally is a combination of turn-based strategy with RPG elements. During the game we have to explore huge maps, collect tons of resources and build extraordinary cities. We can develop heroes, recruit units and fight battles on the beautiful battle maps. The game also offers a lot of freedom in playing characters thanks to the introduction of a reputation system, which strongly affects the further course of the game. A big attraction is an expanded bestiary filled to the brim with new dangerous monsters.
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Jarno Virtanen: My love for the original Baldur's Gate might be part nostalgic, but the story and gameplay still sweep me away even when I replay it today. The complex and rewarding second edition ruleset makes killing the first lowly gibberling feel as fantastic as killing a huge giant. The replayability and attention to detail keep me coming back and making different characters. The companions and their legendary voicelines and personalities keep me entertained and smiling after all these years. It might not really be the best game I ever played, but it will forever be my number one. 2ff7e9595c
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